What is “Elden Ring”?

By EMMITT MURPHY

At the Electronic Entertainment Expo 2019, FromSoftware, creators of the “Dark Souls” series, “Bloodborne” and “Sekiro: Shadows Die Twice,” announced their collaboration with novelist George R. R. Martin in a new action role-playing game titled “Elden Ring.” 

The character shown above is Malenia Blade of Miquella, who is one of the games 50+ bosses and was heavily featured in the game’s marketing and even has a statue in the games collector’s edition (“Elden-Ring-100619-005” by instacodez is licensed under CC PDM 1.0)

“Elden Ring” is the largest game FromSoft has produced and will follow a similar formula to the “Dark Souls” series with a hard yet fair difficulty, a heavy reliance on dodging and parrying, bonfire-like checkpoints, and many challenging and intrucit bosses.

The player will control a blank-slate created character known as a “Tarnished,” similar to FromSoft’s previous titles. The Tarnished’s goal will be to collect the shards of the shattered Elden Ring and become the “Elden Lord.”

The game will most likely take a more non-linear approach to storytelling by allowing the player to slowly unravel the world of “Elden Ring” through item descriptions and character interactions. The game has also been confirmed to not take place in the “Dark Souls” world.

As a Tarnished, the player will explore the open world of the “Lands Between.” Bandai Namco Entertainment, the publishers of the game, says the Land Between have “vast fanatical landscapes and shadowy, complex dungeons that are connected seamlessly.” 

FromSoft’s previous titles always carried more linear paths in their games, but “Elden Ring” will be completely open world with nearly limitless amounts of exploration for the player. 


The Lands Between is substantially more colorful and vibrant than any previous FromSoft title. The “Elden Rings” Director Hidetaka Miyazaki said that this was intentional and the team “wanted to give a sense that a Golden Age has passed through this world and that players can still see traces of it.”

Alongside the typical Souls-like mechanics, “Elden Ring” will introduce new additions to the gameplay loop, such as a proper jump and crouch button or even traversal options like summonable mounts. Mounts were included to accompany the large open world and help in it’s exploration while crouching was added to implement stealth into the game, with players being able to sneak past enemies and try to avoid confrontation.

While a jump button was always present in “Bloodborne” and the “Dark Souls” trilogy, it always felt rather lackluster and was only used a handful of times in the games. In “Sekiro: Shadows Die Twice,” a traditional video game jump button was finally implemented into a FromSoft game. 

The jump in “Elden Ring” won’t be at the same caliber as “Sekiro,” but it will be better than anything in the “Dark Souls” series to complement the open world.

After the release of “Elden Ring,” it is predicted that the game will receive downloadable content like all of FromSoft’s previous titles. After the post-launch content, it is relatively unknown what FromSoft will do. 

The safest prediction is a “Armored Core” reboot. 

In a 2016 interview with the Japanese site 4Gamers, Miyazaki said that three big projects were in the works at FromSoft. 
With two of the three projects being “Sekiro: Shadows Die Twice” and “Elden RIng,” it’s assumed another “Armored Core” game will be next as it was heavily hinted at by Miyazaki.

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